Scratches in metal would just lead to more metal, so both albedo/diffuse and spec would remain the same. The only reason to add anything on top would be if there was another material present on top of the metal, like dirt for example. Where scratches would be defined would be in gloss/roughness, normal or both. I use…
What is the base of the anthro-species. Form follows function, find the base, look at it's environment, find out its natural ability. Figure out the body design and match the species to your concept, then think about clothing to match the species. A desert rodent might look more towards 4 with the wrapping around the neck…
I think Farnsworth has a custom species which won't work over the net. Since the species is the only way to plug code into your model I think you can forget about netgame compatibility. If a species file the server lacks is referenced anywhere in any UPL you have on your system the server will throw you out.
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Have you considered raising the hips and lowering the shoulders a bit? Most renders of certopsian species show a spine that slopes (slightly) down. The feet also seem... odd. I'm not familiar with this species, but in general as they evolved from their small, bipedal origins to the hulking behemoths, the feet became…
can you post the wires? because inaccurate modeling, is half the problem when naming something that's not up to spec, especially a folio piece... And better believe it! there's entire communities of diehard motor racing enthusiasts active online which wont be backward coming forward venting their opinions.
Unfortunately it looks like you went to whats commonly known as a "diploma mill", a school designed to get your money while pushing you along until graduation without any care for what your actual skills are or if they're good enough to get actual work (whether you can pay or not doesn't matter in the US after all, since…
Thanks guy for the feedback, this helps me narrow down how I will organize my files for future reference, much appreciated. I should mention also that I'm trying to keep the Group's system in check, meaning I would like to know if using Groups is possible to keep my files a separation hierarchy to make things even more…
12,000 tri's is a lot. It looks like you are at what 4-5 thousand currently? I would say that there are a lot of proportional issues currently. The eyes appear too big. The bridge of the nose too narrow. and the overall cranial mass is extremely small. If you took away the hair and made that area skull, it still would be…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…