Very good tutorial pior! I based my Material on the "Ironguard Base". I know now that all materials get downsampled, you can see that at the bottom of the UTCustomChar.ini. The BodyMaxTexSize is set to 1024 and the HeadMaxTexSize to 512, that can be changed to 2048 and then it will look better, but i dont think it looks…
Ok so I've abandoned the idea of making the tyre wet as I've realised/been told that CryEngine handles all that within the shader parameters. With that in mind, I've tried to create a specular map and in the alpha channel of that I've put the gloss map (as I've been told is the way to set these up for CryEngine). I've also…
Wow, thanks everyone for the nice words :) Glad you like it! @Noodle!: Thanks a bunch of the crits, those are really valid points and most have been fixed in the latest version :) @anglorum: I'll be exploring making a VR version once the contest is over. Really stoked about that :) @Spoon: As of now it's mostly just a…
Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…
My spacemouse has made a fantastic ornament for about 15 years now. It comes off the shelf every year or so and I try to get it working with software I use then goes back on the shelf I really like them and if you use software that has driver support and you do something that takes advantage of the hardware (not modelling…
Hey Capt! Could we get a video documenting what's going on here? Or barring that, would you like to sit down with me tonight at 9p EST on our Google Hangout so you can screen-share and show me what's happening in real-time? Sorry about the trouble - let me know what you think. :smile: Also, could I get an image of your…
#3 update! Hey guys, I've been blocking out materials, and exploring some volumetric clouds. Nothing final at this stage (far from that), but mostly looking into setting a foundation for future materials. It's pretty dark right now, have to get to the lights before moving on. Also exploring if I want to make the castle a…
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Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Don't be discouraged by getting back into drawing. It's partly maintenance. Keep at it daily and focus on good habits. Drawing from the shoulder, checking shape relationships, using ref, etc. as far as coloring via HSL adjustment layers. While I do incorporate them often, they aren't effective without a good informational…