It's all artistic preference, especially as far as AO is concerned. Just note that Overlay is a few extra math instructions, nothing to be concerned about, but it's just not as efficient as multiply. Another thing to note: As far as I can tell you are previewing your "multiply" in a Blend_Overlay node, which applies an…
For anyone curious, I managed to find the solution. You need the plugin from Welbot's link. Be sure to check the readme for installation instructions. This is the layout you need, 4/3 where it's 4 units tall and 3 wide. Your width has to be a power of two. Save as DXT5 with none for alpha channel and tick "cube map" at the…
Good. What a piece of junk. Got worse with every release. It was too bad too. It seemed like they could have really done something, if only they made more effort to make it usable, and to fix all the little issues with how it worked, instead of brute forcing forward with each release. By the time of the most recent…
Interesting... Teiten on ETS (who is confirmed to be Reznor) posted - "A few quick things... None of this music - not one note - was written before we started this in October. This is not in place of YZ2 - that will come along when it's ready - there are more elements involved. The "no titles" will make more sense next…
Well, you've decided to be a 3d character modeller and texturer, and posted some work. None of the digital stuff was characer based. I think you need to start building and texturing characters, or if you have already done so, show those. The sculptures are nice, but for a games industry character modelling position I don't…
Hey, I want to share with u a breakdown of acacia bark material that I made for this project. In the first part we will make a height, normal, ao maps, and soon in the second part will be creation of color and roughness maps. You can change the nodes for ur needs and get different results. Creating a diverse bark is done…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Looks great so far Murasam, the mood and lighting is spot on! Only criticism I have is everything seems slightly desaturated, the metal trim / skirting on the wall's spec could be thrown up slightly and rust/corrosion on it toned down to be more subtle to match the concept. Also my eyes were drawn to this seam, could be…
Hey Frump.. Thanks for the input :) The reason there is no coin-slot is because this would probably be a personal arcade machine. The reference I was using had none. As for the buttons I Used normals for the body of the buttons which are more apparent in the diffuse. Unfortunately I totally suck, I repeat, SUCK at…