Burnie Burns again. This one's from 2013. I was doing some sketching and trying to do some stylized cartoony style. It becomes more often in my later stuff n
Need to make a shout out for my friend Mikael Widegren. He's f-n good at matpaiting. http://widebranch.com/ Mathias Rousk that work at our office. http://artbyrousk.com/vehicles.html
Make a six pack of Blue Moon and we'll have ourselves some nice Black n' Blues although, render it on a more neutral toned background, it makes looking at the models easier.
nope, no crashing problems. The only problem I have with it is that at times I can't copy or paste things, so I have to minimize n' maximize the screen the screen, then it works again.
http://images.google.com/images?hl=en&q=ecstatica&btnG=Google+Search&sa=N&tab=wi Jeez yeah well remembered. I'd forgotten that it featured elliptoid cock!
I guess its finally time to start a own thread of this project. I will update this thread a few times as improvements are made with the content and with the framework. link: http://www.renderhjs.net/portfolio2k9/dmo5/ 2.07 MB of which are: - 80 KB initial flash movie load, - 2.00 MB textures [40x] & 3d models [15x] . The…
Guys at Wargaming - WoT seem too know their stuff, when applying plausible grunge wear-'n- tear. Also imo adding at least a standard HDRI would be helpful during revisions.
ill till stop every now n then as im playing multiplayer to just examine some of the texture work.. unfortunately causing me to get killed XD truly amazing and inspiring work.
Something I don't think was mentioned yet are the n-gons on your manhole cover, you are showing off the wireframe but it's unusable within a game engine, get that fixed up and you'll be a champ :)