I had so many issues with the Dead or alive (xbox 360 one) boss. The fucker has combos that can take down 60-70% of your life. GODDAMN I HATED HIM! THINKING ABOUT IT MAKES ME WANNA GO OUT AND TAKE OUT MY AGRESSION ON PARKED CARS!!!!
we had the same issue here in Australia (was the same when I was in Germany) price is about twice as much or at least 160% of the us price. Upon asking autodesk about options to buy it via their us website they aborted communication. Lucky we have another studio in the US but I hate their attitude.
God I hate the ribbon. But at least they are still trying to shove stuff at us that we don't want. The Maya guys have just given up completely. Their update between 2009 and 2010 was integrating some old useless composting app that Autodesk had lying around on a shelf somewhere not generating money.
Man, I hate Bungie's trailers! There's nothing there, even. Some space marines chit-chatting and flying away. Someone who's not into Halo will look at that and go "Uhhh... What?" But I'm getting goosebumps. I hadn't realized how much I've missed Halo since my 360 broke.
Thanks for the replies everyone! ErichWK and Autocon: I didn't realize those studios "went both ways" haha. Thanks for the insight. And just to be clear, I know Max... I had to use it everyday on my last job. I just prefer Maya. Not sure how I'm "hating" on it.
It killed Spiderman 3 too. Sony wanted to pack so many things into that movie, supposedly because that was to be the final Spiderman movie. Raimi hated the decision, but had to do it anyway. You can see how much the movie suffered, and I can't blame Raimi for calling it quits with this one :)
Hey maybe someone can help me with a problem I'm having. I'm really close to being finished! lol. Everything is good, except this one thing. There is a scaling issue. It gets bigger when I import it. If you look at the image below you can see its cleary way too big. I've tried everything I can think of including unbinding,…
Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender this is how it looks in blender substance painter Also tried…
It looks... Exactly like MW2... Which looked... Exactly like MW1... Which looked... Well ok BLOPS was pretty bad, but yeah, kinda like BLOPS... I get that you don’t just change art style etc mid way in a games development, but the engine has had zero improvements to it that stand out and hit you in the face. They reckon…
@Gav First of thank you very much for the advice, I had some questions because I think this is a very interestingly topic. I'm currently in my second year of my game development study(a very bad one haha) But I've been practicing a lot of character work for the past year. Learned a lot of software And now I think I'm ready…