Dado: LNP lets you load a custom .cur file into applications that you hook. The default custom cursor I provide is a little dot, that helps you do detail work. But you can edit the cursor to be whatever you want. LNP then lets you control if the app should use this cursor or the normal one. And you can also configure it to…
This isn't bad at all! It looks really cool! I would recommend seeing if the amount of noise will increase with a shorter render, if yes then you just need a longer render to get rid of the noise! The corner at the back seems to have a gap in it so I would extend your ground plane slightly to get rid of that. That will…
I'd go without the armor. While use of body armor was around, there are enough examples in history of it not being used that you should be fine without it. Are you going to accompany him with a horse etc? Also, it could just be the angle, but I'd take a look at the size of his hands. A good way to test it in zBrush would…
^ thanks. need few more opinions. meanwhile, i started a new texture. this time i'm going for something kinda art deco-styled. ideally i'd rather go art nouveau instead but organic forms seem like big pain in the ass to model. there's few sloppy areas that i gotta fix, and also weavy patterns seem too small. does it make…
I am only starting out as well but I think if u want these walls to be seamless togetger, their uv"s have to extend to all of the 0-1 uv space, from left to right. You can put all of the pieces in 1 channel and overlapping. Unless your material will be a simple color and noise, then you dont have to do the above.Have you…
So I did a bit more work on it tonight. I modeled the first gate on the dock. It's pretty high poly just because It's going to be one of the main visuals once the player gets to the top of the dock, and I think I can make it really impressive. While the gates themselves are done, the frame around the gates is WIP, I know…
Yay more stuff from paul! Glad to see you touch upon tilling a little bit, making unique high poly meshes is all well and good for "hero" pieces, but I would figure for a scene that big you guys probably used more tilling trims than anything else, i would bet. Seems like some really smart modular way of doing this kind of…
I wonder if a very subtle glow on the iris could work, light enough to make it ethereal, but not too much to make it lifeless. This is also just some of my own 2 cents for texture input, you can ignore it if it's the direction you don't want to go: I think it would be pretty cool to see an ice effect on some of her skin…
I might misunderstand your comment, but the engine imports FBX files. FBX SDK is available to anybody and is integrated into Modo, Blender etc. So you do not need live-link at all to use the engine. Live-link just does the updating from Max/Maya to Stingray for you. Obviously we cannot control to what extend other…
Small update, mainly on the wall around the gate. Went back and adjusted the gate and the look of the wall. As a self critique, it didnt seem like it was going in the right direction. -Took out the red glow around the gate. -Ill most likely have a red glow or any indication that the gate is locked through a separate mesh…