Update: Changed lighting/Post process volume. Changed textures for the front fence. Edited textures for background weapons Edited textures for small black box. Added Incenses sticks
You have to edit your vertex normals in your 3d software so they match and pray that your exporter supports it. It's pretty easy to do in max with edit normals modifer.
In edit poly modifier, uder Edit Geometry there should be constrint options, from none to edge to face to noemal that you can select, i think that what you want?
http://www.cnn.com/2005/TECH/01/11/davinci.designs.reut/index.html Basically they're saying DaVinci was a frick'n genius. [Edit]Unlike me, since I can't spell.[/Edit]
*Edit* For some reason PolyCount is acting up on me and I can't edit my post, so I just want to say that I updated the photos so that the brightness is at seeable values now!
Material editing before/after on the exterior of Hovervette. I'm stilling playing with certain material reflections and bump maps. Lighting, shadows, and render settings are not of production quality; just to show an update on the material editing.
if you hadn't cut the hole yet you could've also used the face constraint in the editable poly -> edit geometry tab thingie. but axis constraints are probably a more fail-proof way :D
awww man Lineage 2 sucked 4 years of my life and then Aion over 2 years.. now this.. ohh sheeeiiit... EDIT phew.. its not an MMO .. lol EDIT 2 oh yes it is.. >___<