I was not happy with how cast metal looked on hull, so went back and re-sculpted it from scratch. Also remade some welds and added some damage marks here and there. Still need to define all rolled metal parts and sculpt some edge wear/tear to break up straight lines on some of parts.
Managed to mostly finish the helmet, testing it out a bit inside UDK. Really happy with how it turned out right now, still going to tweak the spec a bit. Also considering doing some extra work on the side pieces with a hole or extra damage of some kind showing techy stuff (wiring etc.) inside.
Awesome stuff! Looking really forward to it. I'm not much for multiplayer, but Squadron 42 is exactly what I hope it is. Even if it is all crap what they are saying, there is at least one person who has to come up with it in every single SC related thread. Damage done already. I hope this will not become a topic in here…
looking good man. you have some pretty heavy wear on the ends of the deck but none in the middle. it could benefit from a bunch of grinding wear, and damage on the trucks too. this is a nice example of deck damagehttp://www.flickr.com/photos/32155592@N02/3185676517/ and these trucks look proper beat down…
Thanks for the feed back, and the tip on baking! Were going through the hi-poly to low - poly baking process in class on a retro coke machine so i figure ill keep this project running at the same pace. And i'm definitely planing on texturing it damaged an beat up, there'd be no fun in leaving it nice and clean haha
looks great dom, wonderful form distribution Was the eye crack a late addition? It looks fine, but it's the only piece of damage on him, I'm wondering if that was part of the original design of it you added it to draw the eye more towards the face. The mouth, SCM muscles and chest ball thing all seem to kind of draw the…
TEXTURE Too much lighting in the textures, inconsistent texel size (and why are the grass blades still so pixely?), textures look like lazy procedural/automated things. MODEL Tar to many polygons in the horizontal rings, ugly smoothing groups, damage looks suspiciously much like a 'noise' modifier along the central axis.
so I dealt some damage to one of the market stalls, set some more fire, added shattered jars, crates, bags of wheat and uhmm yea.... fish... can´t do with out fish. Still need to work on the lighting issue, and I´m looking forward to add some detail and foliage to the ground.
Will be streaming some Zbrush stuff in 10 minutes Won't be reading chat or having sound, but wanted to record all of the pig creature work. If you guys wanna have a look you are more then welcomed, but it will be a lame lazy slow stream today :) )) Will be chipping damage on the armor and adding metal noise and whatnot.…
Hey man the scratches seem to really stand out to much. I don't know if you've seen this but it might help you alot on working on the blade texture racer examines realistic scratches and damage and explains how he textured his sword, with a neat video tutorial. Hope this helps…