I like your latest drawing the most. A really hairy, scary viking dude with a huge bull head over his own. Him and his buddies terrorizing people from their longboats. Rumours spreading of halfmen half bull beasts...
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
Latest showreel! I will eventually like to get a lot of the still shots near the end into actual environments/videos. The Viking pieces are my current works and will have my attention for the next few months until I graduate. Let me know what you think :) http://www.youtube.com/watch?v=U-XdVPgYz2g&feature=youtu.be
Hm, when I dropped the lowpoly mesh into Blender to inspect the UVs unfortunately look broken: Looking at the lowpoly, I suggest: * Reduce amount of support loops, use as much as needed to get a good mesh shading. Put the saved geometry into the curvature of rounded/ cylindrical parts. The impact on the assets silhouette…
Nice job! What is the intended use of the model? Is it built for real-time use, as in a game? Or is it built with film effects in mind? If for realtime, I would recommend not using a Boolean for the front lower bolt hole, since that creates long thin triangles. It would be better to use a texture for a detail like this.
Man this brings back to a previous life! I had a look and I do still have the original files. Please see a link to the PDF here: https://drive.google.com/file/d/1GK9nx-brvsI_7uYpo9gwTMQLC7K2TVWx/view?usp=sharing Naturally I cannot promise the link will stay up, but it should do the trick for a little while longer. Please…
I would like to make this When I use an IMM Curve Brush in ZBrush to create a decorative pattern, I scale the inserted mesh using size graph in curve modifier tab. But from the side view, I can see that the scaling is based on the center of the IMM mesh, not the bottom of it so when I scale it down, the mesh ends up…
Unfortunately I have been busy with other things, so it doesn't look like I will be able to finish in time. But I enjoyed this and will complete it all the same. High poly for Braum is finished, changed the belt design a bit to feel more viking.
Hello , I make electronic music for games and have +3 years of experience with FL Studio and Native Instruments. My Discord is brianshowman Always welcome feedback, thanks.…
Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…