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Re: [WIP] Beretta XX-Treme based pistol with attachments.
Reply by
3Dyan
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Aug 2011
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3D Art Showcase & Critiques
Thanks for the tips guys! I'll solve those. Any suggestions regarding the texture itself?
Re: Max 2012 crash opening compact material editor
Reply by
tynew
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Apr 2014
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Technical Talk
Good suggestion, I tried a few different drivers. It didn't solve the problem though :(
2 results
Re: arvinmoses game art progression
Reply by
arvinmoses
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Sep 2014
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3D Art Showcase & Critiques
Do you think the final image solves the warmth issues or is it still too hot?
Re: ROOKIE in need of advice on EDGE LOOPS....can you help?
Reply by
Zain_Maleek
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Dec 2015
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Technical Talk
Thanks for the advice. I did the "stacked faces" you mentioned and that solved it! Thank you!
2 results
Re: Marmoset specular question
Reply by
sun_smasher
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Jan 2014
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Technical Talk
That seems to solve my problem. Thank you, I didn't even know that was there lol.
Re: Understanding materials (3ds Max, Vray)
Reply by
Fridock
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Jan 2014
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Technical Talk
@.Wiki Thanks, putting the UVmap on top of the stack seems like solves the glitched projection
Re: Hand painted Low-Poly Sword (WIP)
Reply by
AutoExit
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Dec 2014
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3D Art Showcase & Critiques
Your texture isn't tiling. You can solve it easily by painting over it in Blender.
Re: anti-aliasing in mental ray.
Reply by
DoomiVox
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Dec 2009
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Technical Talk
Pretty much experimented and out of blind luck found a solution so, problem solved.
Re: Xnormal baking issue (high poly imports bleeding onto texture)
Reply by
HomeGrownHeroz
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Apr 2013
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Technical Talk
Yea, I've tried with and without a cage, calculating ray distances. Cant seem to solve it.
Re: Need help posting
Reply by
JZAcH
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Dec 2011
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General Discussion
oh its solved.. guess i had to make one post or something :D
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