Softimage supports FBX. You can even use the latest version of Crosswalk (2014?) even if you're still using an older version of Softimage itself (like 2011). Multiple UV channels should also work fine with FBX, assuming you're not on a significantly older version of Crosswalk. Years ago there was an issue with second UV…
[ame=" https://www.youtube.com/watch?v=fo4w2rVM65c"][SFM] "The Three Virtues" - Spring 2014 (Dota 2) - YouTube[/ame] This was my first attempt at using source film maker, and only having three weeks to learn and create it proved to be quite the challenge, but a fun one nevertheless! SFM is one hell of a powerful tool. I…
Some model it in zbrush, some do it in box modelling software. If lazymouse and trying to draw the details isn't working for you in zbrush it might not be the technique thats the problem. Everyone has different methodologies to produce the end result you just have to find something that works for you. I would personally…
hey hamzaa - a bachelor heyy? bow chica wow wow ahem. look at the polycount wiki for tips, tricks and advice.. practice practice and post art. just a heads up - your dropbox link brings me to a 404 dropbox page (I think you have to put the files in 'public' for others to see it/have access to...). Can't really comment…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. All the dota2 vfx I'm playing with are .Vpcf files, which I'm testing in my test package: Steam\steamapps\common\dota 2 beta\dota_ugc\content\dota_addons\test but I can't see in game (which run with the…
I don't think its simply as simple has just selling Softimage itself to another party, or stripping it down. Contrary to what people think, Softimage was continually developed from it's Autodesk acquisition in 2008 to the 2015 release last year. You can go the wiki and see a full list of features and developments during…
I believe it's more or less like 2014 viewport performance wise. But it's a big step above Max 2012 and Max 2013. In the end , Max 2017 beats them all, and as i heard through the grapevine, a SP2 release might be imminent, which would purge another round of most serious bugs. On a raw edit poly/edit mesh level you…
What version of the beta are you running - that one looks quite old now? The default Standard shader should look like this now - http://grab.by/DuWK For best results, make sure you're working in linear colour space (Edit > Project Settings > Player > Color Space) and set the camera to HDR in the inspector. As for…
Honestly this is the best post I've seen on art schools: http://www.hexeract.net/blog/2014/1/19/design-school-or-self-taught- In my own journey it has taken me a long time to realize that fundamentals are the most important thing, period. I never heard it much while I was at Full Sail (Except from the people teaching the…