So, I'm condensing all the info on the issues I have in this thread. I did more tests and documented the artifacts/errors that were occuring, hopefully somebody can help me get to the bottom of this. OBJ export settings FBX export settings Newest tests done in Maya 2012, files can be found HERE. The only bakes working…
I don't have caves but they were at GDC this year and quite a few developers are including Houdini into their games. https://www.sidefx.com/index.php?option=com_content&task=view&id=3187&Itemid=226
@adam: Hey man thanks for posting i totally agree with you on the matter of how un interesting a hallway is but having made one yourself: http://dl.dropbox.com/u/17188/22WT_ingame_sheet04.jpg you should know the challenge is not in making the hallway but its in making it Eye catching and interesting. Yeah i could go make a…
Alright. First of all, this post: http://www.polycount.com/forum/showpost.php?p=1472238&postcount=2243 Secondly, look here (UDK forum) on the very last post to see engine rendering issues that I'm facing with the normals on edges:…
I think your overall shapes are working, i think like others have said working the colors more would help. Im interested to see what your new color variations are. Maybe you could take some insperation from the comic book version of roshan, http://static.giantbomb.com/uploads/original/0/1081/2295850-page_31.jpg he has more…
@Artquest Test it on the rainbow I posted and it should be pretty obvious. If it looks like a gradient ramp then it's treating every color the same which wouldn't happen if it is taking into account color luminance. Check out this for a better explanation: http://www.workwithcolor.com/color-luminance-2233.htm @Katana Not…
Here is a GUIDELINE from the wiki Freelancer Type US Day Rate US Hourly Overseas Day Rate Overseas Hourly Individual contractor $300/day * $37.50/hr * $250 - 375/day $31.25 - 47/hr Low-end art studio $350/day $43.75/hr $140 - 180/day $17.50 - 22.50/hr Average art studio $500/day $62.50/hr $200/day $25/hr High-end art…
SideFX has quite a lot of videos to get you started. Not my favorite tho, I found their example a bit difficult to stay interested sometimes. http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=383 And there's Peter Quint. Really excellent tutorials, some are quite old but still informative.…
That's pretty much how the oscilloscope in this is done. I animated the parameters using matinee. http://www.vimeo.com/22880192 However I used a clamped sine wave instead of the horizontal line texture. Good tutorial.