Just an update, I've fixed the misalignment issue. It was due to the fact that in 3Ds Max I didn't assign the mesh as a multi-sub object. With that said, here's an update.
Update: Health system implemented!!! Works for both enemies and Character! No pictures in the update this week. busy week, you'll just have to trust me on this one :P
Hey guys, just a small update ;) I did some quick tests for a rock and a gold ore material in Unreal: And here is a small update to the blockout: Cheers!
I know Ive been gone for ages but I've finally got a chance to make a substantial update, some textures have changed, but mostly this is a lighting update.
Slowly sketching away... I'll update as it gets updated. Started with the girl earlier today then saw this thread. The rest will be bunnies or bunny like things. Cool thread.
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…