I'm setting up this post so I won't be lazy to work on it. Posting progress once in a while. Any C&Cs are welcomed https://www.artstation.com/artwork/oog8J
I recently finished this vehicle and posted it on my portfolio. I still feel it could be improved though. So I'm open to critiques and ideas to make it stand out more. More can be seen at:https://www.artstation.com/artwork/Qrxrxl Thanks for any comments!
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
I used Terragen decade ago . To render a static sky texture I mean. Have not updated it for pretty a while. Did it in Vue too but it was a hellish experience. I don't like Vue at all As of HDRI you can actually edit LDR picture into HDR one manually in something like Affinity photo that has better 32 bit mode support than…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
Hi metalliandy, I downloaded the demo today to try it out. It's completely real time which blows me away and the interface is easy to use and you can figure it out in 10min. Which is great since there are so many tools needed to create a single asset these days. I would primarily like to use Knald for colour to normal map…
Hello Ace, Well I used this reference when I wrote my post above: http://2.bp.blogspot.com/-yyywUujOFY8/TxY597gxqtI/AAAAAAAAAP0/NNzf1u1Pwe8/s1600/fruits_peaches-5531.jpg so I thought that to help the "whitish" effect on the edges, which again you can derive from fresnel (incidense) values. I would use a suble reflection…
So this is my first pass on my homework for my FX class, I'm having a great time so far. I'm still getting a hang of creating the materials inside of the material editor. The main thing is, remembering what all of the nodes do. What i'm starting to do is take notes, but that's not helping me completely remember. So I've…
You can work in a very similiar way in Maya. Wether or not you need to use true hierarchical subdivision surfaces or just smoothed polygons, is really up to you and the needs of the project. For instance If part of the animation is an extreme close up of an eye, you might need to think about true SubD's. Personally I find…
Hey all, in this post we'll be diving into the Straw Hat and Flower builds, featuring [Timelapse + Tips] videos and insight into some unique workflows! Straw Hat Build: To get an idea of how the highpoly model was built, check out the Straw Hat timelapse video. Once the high/lowpoly was built, i was ready to bake. During…