Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…
Created a Mossy Rocks Material following Javier Perez Workflow [ https://www.youtube.com/watch?v=cr5xutRazB4 ] Baking only Normals of 11 Materials groups inside Substance Designer. This is the first time I used SD to bake normals at it is quite efficient. Happy to learn some new techniques along the way. Modifying and…
Well in Unity, the less materials, objects and textures the less draw calls you'll get. So think of what will be seen and what will be needed. If you have many buildings that each uses 1 material/texture you might end up with more materials than needed. When you split them up in just 3 materials, for "tileable roofs",…
Hey guys, i have some problems with texturing organisation in my latest project. Im working on a a320 cockpit right now, modeling and baking is done. i also setup a complete libary of substance materials. My plan was to setup an multisub object in max with all of the different materials and color variations for the first…
I created a metalness default material. When we import the
FBX in Marmoset, this material default created in "edit>templates" will not be
used. I can understand it as the original Max material is the old standard material, that is
the only accepted by FBX in Max, and Marmoset doesn't change it to metalness. Even if I…
The material values in our PBR tutorials are examples of specific materials, there will be variation with all materials depending on a variety of conditions so no you don't have to use those values directly, those are there mostly as a point of reference so you can see the reflectance values in relation to other materials.…
Still messing with this :D Determined to get a decent looking grass before I get too far into this project. Ok, question for you UnrealEngine masters. Which is more expensive; 2 terrain materials with a lot of instructions or 4 terrain materials with fewer instructions. The reason I ask is that currently I'm using 2…
Advice : Keep the "standard" texture in the material Editor as it is. Do not load any image in it. It is and will remain until your scene is finished : the basic grey material applied to any new object you create. Your problem was : - You created the door first I guess. - Applied a planar map - Loaded an image of door in…
Thanks! Here is how the materials and post processing work in this project. As I said before I'm only using base color for the assets, the ground and wall textures are tiling and use a height map for the bump offset to add more depth: https://youtu.be/-CXPc3SlE1I You can see that there is some distortion, but it's not…