It could be - just depends on what you choose as your light source! If you wanted to have a really weak light source, or just rely on the reflected/ambient light, then yeah, the light would be "softer". The highlights would mostly go away and you'd have less contrast. Kind of like if you lit a 3D scene with just a low…
Check some of your Mental Ray settings because these renders seem very grainy and noisy. Also, some of your textures are very blurry and don't have discernable shapes or patterns, or structure, that help our eyes make out what the material quality is supposed to be. Also, the specularity of the objects all look the same,…
There aren't depth issues because there are only 2 objects and the second object isn't self intersecting. If you must have layered parts to a translucent object, your best bet is to break it up into smaller objects so it can be sorted properly. (The previous info here is incorrect. Per-Pixel camera can work with vertex…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
Just a small update..lighting is wip..so is the placement of the electrotube pillar thingys...more to come Lit up the scene a bit more so wasnt so dark...Thanks Indian Boy
Fuck imageshack. Rehosted: Good work so far. Needs a little work with the lighting, seems like a bit to much bloom to me, and the pictures a bit to washed out. If you ask me, its got to much post processing. Pool also looks a bit shallow for diving that high. Water shader doesn't really fit the scene. otherwise, solid…
oohh, some news.... "I'll start with the basic answer that will diffuse the majority of questions here: We've announced Street Fighter 4 to let everyone know it's in development. We aren't really providing any more information than that at this time, but over the coming months, you'll see bits and pieces come to light.…
I'm so excited about Horizon. I was not even aware that it existed, until yesterday. I'm a bit more excited about Battlefront, though I'm still a bit concerned about multiplayer balance. Obviously a well choreographed scene, but amazing to watch. I'm really curious how Luke and Vader fit in, since it seems to me like only…