First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
if i can say, well done, otherwise if you wanted to push things a little more i always liked the more exaggerated look and such that play on more depth and sharpness to say the clothing wrinkles. otherwise this is getting there for me, yes about front page stuff, some of us do not get extra help and only have ourselves to…
Hey guys, As to my understandingm, export name convention for substance painter is set to the name of the material that was assigned to the mesh from your model package. Is there any way we can change this in the config in substance? I can't seem to get it to work from 3dstudio max 2016. Is there a specific file format I…