Maya has those shaders hidden for some reason. Try 'use background' or if you will need to do a little script editing to get at the more powerfull stuff (not hard just a bit of editing)
Oops, guess that would help! Edited it to add the concept, or at least the galah version - the idea is that the mask/accessories/texture will change to different animals for different creatures, but the base mesh won't be edited at all.
A few different ways to handle this. You can use the Constraints in the Edit Geometry rollout in the Editable Poly modifier. Or you can create a local working pivot. Or you can create an Autogrid.
Totally deserved :) The campaign was great and the Collector's Edition is one of the coolest I've ever seen. Packed with stuff, for only 20 more euros compared to the regular edition. Totally worth every cent.
I was able to figure everything out, for some reason, it wasn't an editable polygon, so I imported into 3ds max, converted to editable poly, exported out and everything worked just fine!
http://www.gameinformer.com/b/news/archive/2012/05/17/borderlands-2-pre-order-amp-limited-editions-announced.aspx More info on pre-order bonus as well as the different editions.
[ QUOTE ] I'll be using it for 3d work, vid editing and compositing and some gaming(mainly WOW). [/ QUOTE ] If you are gonna do video editing i would guess 4gb of ram is a must.
Edit Poly mod has this function, no such luck for regular Editable Poly base object. $.Edit_Poly.ButtonOp #RemoveEdgeRemoveVertices The best you can do is set a hotkey for PolyTools - Remove Loop.