Thank you. My issue wasn't due to scales mismatching. I can create a few buildings and displace bricks out but at the edges the building will split at the edges sadly. Those edges are also uv seams which are not avoidable as even a single UV shell still has seams (the surrounding edges of the shell)
Making some progress in Unreal now. I'm still fairly new to it, so figuring a lot of things out as I go. Will likely change that brick texture but for now I want to move onto some other pieces and do a first pass on a few more assets before I start iterating.
Didn't work either. I did make a new document and started over. with every brick I added I did another grabdoc to make sure it kept the height information. I did the same process as the first one, but this time It didn't mess up. I don't know what caused it.
I'm still practicing anatomy. I got to the forearms today before hitting a brick wall. I need a lot more practice with them so any advice or images that could help with that would be great. I just blocked in the head and legs didn't really do much with them sculpting wise.
nice work, i think you made an improvement on the second pass. i agree with elith that you should change a few bricks and get some slight color changes to make it pop. perhaps do the same with a few leaves on the tree as well, as it kind of looks like a green blob. good job!
Ahh I had no idea Specularity was irrelevant now. I've checked out the normal map, it seems fine - but I'll probably increase the strength to make the borders between bricks more intense. On the note of specularity, does that mean I now put highlights in my roughness/gloss? Thanks for your help :)
I feel like I'm starting to hit a brick wall in terms of form here. As much as I try to emulate Makkon's sketch I can't seem to perfectly match his flair. :( Anyways, some progress. I know it's pretty had to see that anything's different, most of the changes are fairly minute.
Sent you crits on msn, but this is looking much better, especially that brick. Those curtain windows are bothering me the most right now, looks very out of place right now compared to everything else. Just need to get those other fixes in and some more renders/angles would be cool :)
Wow that is a stunning environment! Everything came out very nicely! I love the texture work you have going on there! Only thing that strikes me as odd is how there are a ton of destroyed arches and broken brick walls... but there is no trace of a ceiling or any walls for that matter. No foundations, nothing. Still,…