It's IMO better to do in a vector based soft. Microsoft free "Expression Design 4" for example could put up to 10 alternating pieces of bitmap images along a stroke + separate start/end images, RGB or B&W, tiling like a snake, stretching to stroke extent or scattering around randomly. And all this perfectly following a…
I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Well i'm changing so much the concept that i'm thinking about starting a whole new thread. For the other hand, keeping posting here could be best to follow the progress since i'm not starting from scratch, but reworking the same model. I left the previous design behind for several reasons: -not being able to pull of a good…
This is really not suited for Dota design wise and here's why: 1) The design doesn't read well from a distance. There's a few factors that contribute to this, a) most of the design elements are REALLY REALLY small, b) there no color separation of design elements (i.e. everything is grey). Here's the approximate size of…
I can't relate to not being able to enjoy video games because "I can't win" or whatever, in fact I'm the opposite, I didn't win in the best games of Apex Legends I had, I just felt like I was the most supportive, getting the most revives/respawns and generally supporting others. The most cringe Apex game I played was one…
Allow me to explain what I am trying to do... I had this stupid idea to reduce the number of textures used on the scene by blending details on top of a high-resolution texture that is used for multiple objects and surfaces. That way I could have variations without the need to make a unique texture set for each object. So I…
It really depends on what is needed and the time you have. If it just needs to move from point A to B and have a little motion then morphs might work ok for the specific scenario. I might lean more towards joints because you can apply physics and animate them easier in different scenarios but that takes a bit longer to…
I think it is a young industry still in how it sees itself. Look at what is going on at Riot right now. The industry is maturing a bit to leave the frat house office lifestyle behind. The very fact that a COO is still employed after stories of him farting in employees faces shows that the industry is a young immature one.…
I personally used an Intuos 4 and after having subsequent bamboos for years and have never looked back. I have a large, second hand Intuos 4 on my desk right now, works like a charm. If I could get a medium Intuos Pro right now, I would. They just feel smoother to me than Bamboos, and the ability to tilt is important to me…
That's dxt compression. Dxt is a compression format that takes up 1/4 of the size it's uncompressed counterpart would. Almost every texture in dota2 uses it regardless of resolution. How it works is it divides the texture into 4 by 4 chunks and creates a palette of 4 colors to use in that chunk. This is why artifacts…