I read the first part of this thread and decided to post a reply, but then I saw how old it was... So I decided to not post a reply and keep from kicking the dead horse any further.
hate myself for replying to this, but.. have i ever been on the internet before? nice. as i mentioned, this is my first time getting stuck into a forum. and so, another reply post echoing the previous ones. adding a crit about the model to the end of your post. i appreciate it. but it feels like you just wanted to throw…
Thanks for the replies <3 I made a pine because they have a very distinct look. Branches high up in kind of layers, very tall and lots of broken branches. The overall game idea is to have a very large forest with different key locations such as a cave or a big cool tree etc etc, played in first person. So what I'm trying…
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
praetor187: thanks for reply...button thing I will try in texture thanks for idea... n for character concept thanks to Anton Martyshenko.(http://cghub.com/images/view/313969/) :) Shiniku: Thanks for reply and tip.:)
Thanks for the reply, seems like good insight. I am going to wait for more replies though, before asking my next question which pertains to the smoothing groups. Have a great day! :)
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
It let me post a thread, but won't let me post replies to it, saying it needs approval. Is something bugged, or can someone approve my replies? Thanks!
Awsome! Thanks alot for the description and also the script for the UV's :) Thanks! Renderhjs and Timwiese: Sorry for the late replies, didnt see your replies till now. Thanks for the tips! I'll definitely check this out! Thanks!
I am going with the direction that this character is a technologically modified man (perhaps an alien). Over the course of centuries, he has replaced and modified parts of his body to keep himself alive. Once a wealthy and prestigious man, he has spent his fortune on his longevity. Now a scavenger of parts and resources,…