V&A GAMES EXHIBITION - LONDON Videogames: Design/Play/Disrupt ***LINK to V&A*** Opening on Saturday, 8 September 2018 Videogames: Design/Play/Disrupt Explore the design and culture of contemporary videogames This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary…
I was working split hours full time as a salesman (9:00-14:00 then 17:00-21:00 every day + saturdays) i couldnt do this so i asked to cut my hours in half in order to do 3d and work at the field. After half a year i saw that working part time and trying to do 3d still wasn't viable, the same way you described. I was…
back when i first got into the industry I was a super wide eyed wet behind the ears eager beaver, always reading up on CG, attempting to start projects that would always go unfinished and spending a ton of time playing video games etc. cut to 5 years later, I never do personal work at home, I have pretty much accepted that…
You just gotta drag me into this don't you Daz? 8-) I don't want to let this model out of the bag yet, but here is a closeup of the wires on one portion Its very important to get the microchamfers, and keep your quads for hard surface modeling. If it's for normal maps, you can afford to be messy a little, but I found it…
TIGER BARB early concept art pre sihouette study Anvil Hill AHC-242 Tiger Barb and variants The Tiger Barb chassis, chassis ID# AHC-242 is one of the more interesting vehicle concepts thought up by Anvil Hills engineers. Developed to mobilize their 120mm AHMGG (Anvil Hill Massive Gatling Gun). This craft can be tough to…
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…