Looks good but it's difficult to see something due flag background. It'll be much easier to understand what's wrong if you post just black and white render plus mesh without smooth and with smooth. Check references one more time I think there's some proportion troubles partly. Keep it up! :)
Np. For me I have always liked using the "clay buildup" brush but at a low Z intensity of like 10. Then I sweep back and forth over the geo to get the desired shape. Smoothing out also at a low opacity is good, and sculpting/smoothing at a lower subdivision, utilizing masks is key imo.
Creasing just tells it to protect the edges from smoothing for ____ subdivision levels, and past that it will start to smooth like normal. Depending on how crisp you're looking to make something, creasing would prevent you from requiring several tighter edgeloops (which would be harder to go back and change inside zbrush).
I don't think that's what he was asking antweiler, but that is an interesting way to get a wireframs of the smoothed cage over the mesh. I read the question as wanting to be able to push 3 and then render the smooth preview in Maya Software, which you can't do without actually dividing the mesh. Or I could be wrong.
Not sure what you mean by Real Time assets or why you say its to dark? Unless its the black background. Or even why smoothing it is bad? but here is some non smoothed versions with lights hitting it from all sides (still black background for now) and some crappy wire shots.
Thank you, and good question! It's about 70/30 at the moment. 70% smooth, 30% hard edge. It's just something I did earlier tonight and liked. I just tested them completely smoothed and am not sure if I like it as much as the hard edges make them feel even rockier..
Yes I turbo smoothed the ao version, just that one part I was working on. evenually I will smooth all the parts that need it and I test frequently how the parts will sub divide in zbrush. I just wanted to show my wireframe in the lower poly state so it wasn't so heavy
I'm learning max right now. Damn. Somebody shoot me. Seriously, who designed this ... this...gah, don't even know what to call it! Max 2008 btw. I feel raped and molested. I'm gonna crawl into a corner and let modo comfort me with its smooth smooth interface. :P
For this one my poly flow is basic, for the low poly i'll add flow with the wrinkles but I did all of them in zbrush using a brush with a stroke set to lazy mouse. To transition out of wrinkles I would just go in after the wrinkle was made and smooth it out with a smoothing setting of like 10ish.
Yo m8, that's a big improvement you've got from the first to the second bust. I've noticed you have a tendency to give your characters a jutting chin. Notice how the jaws on all of your characters, at least those we can see from the profile and clearly determine that, have a jutting chin )the jaw is pushed forward). That…