I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
Took me a time to figure out terminology. So the skinning means i need to use some blender rig tool if i understand correctly.And cards you mentioned is just flat polygon loop for feathers. Hope i understand it right.Thanks a lot for a hint!
Because most of the tools I use in my workout to make planets like those : Is based on equirectangular maps , also Nasa source images are like so , I would like to find a tool or a workflow to turn dual paraboloid into rectangular, rework and then turn back to dual paraboloid. If no tools are available, which to me seems…
I spent all weekend doing the retopology of the pilot. It's my first time in years (and second time overall) doing topology for a full figure. It turns out that 3ds Max does in fact have pretty good topology tools that I didn't know about - they're hidden in another part of the interface. I made a few errors during this…
Don't relay on auto mapping tools to do your job. Just learn Maya's UV tools and it will be a breeze to unwrap anything. This video helped me a lot with Maya's UV tools. http://vimeo.com/16590844 The only thing he says that you shouldn't follow is the relax tool being useless. If you do the relax tool a little bit and then…
Well its been a while. I always knew I would take my time to move my computer ect after being settled at my new job. I received my computer 5 months after moving. For 3 week it seemed fine and then my graphics card took a fit. I had buy a new one, which I wasn't too bummed out about. At least it was a less complicated fix…
Just got an email from blizzard, I didn't make the prize pool for the contest, but I got a lengthy chunk of feedback from their lead prop artist Eric Browning. pretty cool. he also did a paintover for me! "Hi Elliot. My name is Eric Browning, Im the lead artist on the prop team. I wanted to give you some feedback on your…
I have the feeling that no matter which 3D software you use, the grass is always greener on the other side I think. If Id start something new Id go with Modo tho, I have no clue but seems like they have everything and its on a good modern foundation that has future. Blender 2.8 also looks very cool but I assume the UI is…
This has bugged me for a while too. I generally find Cryengine and even Source engine to have a crisper more realistic look. Having Worked with UE3 for years now, I am growing very dissatisfied with the lighting and rendering tools. I'm very eagerly waiting for UE4, which I believe will move away from this. I think the…
I actually like using Blender to do my UVs, maybe I'm weird. I like that you can use the actual coordinates and snap to pixels of a given texture size. It's also easier for me to do things within the same application. You can mark all of your seams on the model like you'd do in anything else, the auto-unwrap works fine and…