I fixed it... of course I figure it out 2 seconds after posting this. It's the stupidest thing in the world but photoshop for some reason likes to put a 1 pixel transparent border on 2 sides of your background color when you use the paint bucket tool. So I just had to duplicate the layer and rotate it 180 degrees and…
Heres a big story for those interested in Think Tank and my experiences going there. ( I wish I had this much insider info when I was applying, so hopefully this can help others in some big decisions. ) At the time I went to Think Tank (June2011), along with Ryswick (hey dude!) the tuition was much lower than it is now. At…
Hello, everyone! This week, I've been working on a rig to create some simple animations for the moving object. Then, I implemented my prop in an environment in Unreal Engine. I've also started working on render tests and a first pass at cinematics. But there's still a lot of work ahead. https://youtu.be/rrXNSE5BU1k…
I hope this wasn't aimed at me :P, though I agree that my post might seem overly negative. However, I think that quality should not be underestimated, especially in relation to such young medium as video games which still lack credibility in eyes of many. Before we classify it as art, games should meet some basic…
Ohhh damn. Love me some GiTS. I understand the metal wear and tear, but my personal opinion would be to not have it on the "eyes". The back cab should have some traffic damage since people get in and out of there.
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…
stxtch / xxxcubanxxx - Architectural elements indeed!! That's all part of the plan :) Which is why I opened up the shot a bit. A lot of people seem to like the level of detail the 2nd shot serves but I felt like it was constraining me a bit in terms of composition and other elements that i planned to add in. In this case,…
SOE Austin had a job fair today for the SOE devs that were laid off from the Austin studio last week. They invited all the local studios into the office today to meet and interview the ex-employees. Zygna, Vigil/THQ, Spacetime Studios were some of the dozen or so companies to take up the offer. The place was absolutely…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…