You guys who will be there early - count me in! I have to get down to Brighton later in the evening but I'll be able to stick around until about 8. Stoked for this!! I've let slip my polycount activity lately; it'll be good to catch up with you guys I met at the meetup a year and a half ago :)
Yep I think you should compare yourself to what is out in the industry and try to beat that. If you set your sights on just beating your fresh out of school peers you're doomed to fail as most of them are doomed. Let the industry be your measuring stick and also consider that what you see now, was worked on a few years…
In order to improve my concept skills and in order to get some ideas going I propose meself with a challenge. Sketch a concept for every hero of the requirements page starting with A as in Alchemist and ending with Z like Witchdoctor. Set time to complete: dont know yet, but i wanna go fast on this as I try to get as much…
@Obscura, atm I have a million things to do, but I am focused on environment art, you could say character art is my hobby. Edit: Since some probably don't know how, I'm gonna drop a quick tutorial on how to get a base for a diffuse texture (something to work off of). And yes I know, I could probably bet money that everyone…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
I need to rotate along an edge, in the edge's local angle. I'm not asking how to reposition a pivot location. I want to get the Rotation pivot angle Set to Edge, just like in Scale and Transform options. See my screenshots. Take note of the Z-axis direction in each image, I successfully Set to Edge for Transform and Scale,…
Hi! I recommend sharing the references you're using too, so people look at the same source as you. If this is for a game project, I recommend getting this into engine early and frequently checking there while working, using the game camera. Overall it might be worth blocking a play-space out first, then making it pretty.…
OK, finally got a chance to test and here's what I found. First, let's have a nice smooth MikkTSpace cube rendered in Toolbag just to set a baseline of correctness and show everyone that I've baked a genuine Mikktspace normal map. This was exported from Maya to Toolbag with FBX. Of course this is uncompressed so there…
done!!! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ sup' i wanted to make a custom item set for a dota 2-character (the one who rides on a tiger). i came up with an idea for an armor design where the... mammaries had the shape of a cat nose :poly136: later i…
Looking at the images here it looks like the glossiness is unchanged - by that I mean how wide the specular highlights are. I think what you may be seeing here is a bit of an optical illusion where darker surfaces, with the same reflectivity, will appear more reflective than lighter surfaces. For instance, if you create…