I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Thanks for the great answers, about what is needed in the job, I meant with security the list is very long really none of it is needed or the "you will need to carry out" type of things rarely or never happen, so was wondering what is sort of unsaid in the job offers that would be just expected of you without saying if…
If you are really interested in continuing with this guy, we need to see the stuff that got you where you are now. (Personally I don't see the point in continuing...are you trying to do character's now? Need to see your spec, color maps, high res, etc. with whatever changes you have made to get you here. It's hard for us…
took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Yeah, have to agree on the toothpick in his nose, would rather see him carrying a huge bone club to the point where he could not almost lift it. I would go with what dfacto is saying about a larger bone in the nose, but I think that would detract after a point to the characters face, which I really like. Diggin this. Spark
Got this done using bones, with the technique from this video: https://www.youtube.com/watch?v=CCGekumdLLU I'm very happy with it! However, and this is drifting slightly from the problem statement, this method uses blender's "bone constraints": which one set of bones is swiveling around the eyeball, that rotation being…
hey thanks for this, unfortunately i already know this part of the process, as on the second link, i've done a bit of sculpts but it was really helpfull having it all written. unfortunately none have tackle the simulation-for animation process yet, it's mostly pose to pose (but i guess i could export each frame and make…
Man, after using this for a bit everything feels huge, its so much scrolling. Everything felt a little more condensed before in a nice way where I can find things fast and easy. Also what happened to everyone's profile? I'm clicking on my profile and none of the info/links I had before were there, as well as others. One…
Yes, look in the Channel box with the PolyAutoProj node selected in the object's history (or click the Options box next to Automatic Mapping before applying it, and set the settings in there). Set "Layout Mode" to Overlap and "Scale Mode" to None, then you can adjust the size of the mapping projection by changing the Scale…
just one note, max , maya mudbox etc don't recognise the full 1792mb of the GTX 295 cards, only 896mb. its because its basically 2 cards in one and none of those programs support it or Sli / Crossfire. but doesn't mean you shouldn't get, its an amazing gaming card. you might want to get a GTX 285 which is cheaper and has…