So I have animated a ton of stuff already, and feel like documenting it all will be very overwhelming so I am going to break down my process for a few different types of animations. Right now we are gonna start simple and do a single swing animation. -Pose to Pose Animation- So how I decided to tackle animating, is by…
thanks for the comments, it definitely gives me a lot to think about! slipsius : thanks for the comments about the wrists, the thinking went that his forearm armor would practically encase the hand for protection, he doesn't need to much in the way of hand motion since the hand should only be holding a gun and pointing…
I decided that I'm gonna try to get good at painting with acrylics. It was really hard to choose between a bunch of others. I think that acrylic and digital painting go hand and hand with each other more rather than something like watercolor. I also made a guideline for myself for the next few weeks on what medium to…
Looks interesting! But yes, maybe you should shuffle up the design a bit like n88tr says. Shouldn't be too hard now that you have something to work on. Anatomy and proportions need some work, yeah. I think what sticks out the most is the neck area being too long, raise the whole arm and shoulder section a bit, keeping the…
Quick decimated render of what I have so far. I probably wont post for a little while until there's a significant difference but feel free to comment or give any opinion and I can change things etc etc. I'm still working out proportions and testing out different ideas with armor and whatnot. Trying to keep a slight…
Worked with my nose ring and ogre this weekend. Now have to fix some stuff on ogre. I find a bit hard to get side view and front vie both same time right. Sad that there is no option in zbrush to see front and side same time. (Especially when pulling out the surface or pushing it in.) Goal is to make Ogre look good in all…
Hey thanks for the feedback! "aside the cloth, that lacks definition and is just blobby" you are right, but really from the reference images was hard to understand if that was leather or not... so I went with leather. About the weathering, yeah well, I prefer be very subtle with details and weathering. Yes I've used mostly…
Yeah, the hair looks really bad. lol. it honestly looks hand painted the hair. Body proportions look off to me, and his hand doesn't look human. If you plan on getting into character art as a career, I'd say you have a look of improving to do. Take up some life drawing classes near you, read anatomy books and just draw,…
I'm not such a bad ass professional like perna so I'm fine with the little script posted by fletch to do my daily unworthy hobbyist work. ;) perna: I really appreciate any tips, hints and advices but it sounds a bit arrogant to tell people they should look for another "hobby" if they use default shortcuts. I really don't…
Yeah, I can stand like that with some straining. But, a straight pose is just so rigid and boring looking. I find it so hard for me to work on something and get the feel of it if it's not in a bit of a stylized pose. Like, it sure as hell didn't make things easy. Can't easily measure out proportions. Hence all the trouble…