Welcome to Polycount! I believe the change to the color scheme of her costume is a vast improvement! :thumbup: When I first viewed the images it was the first thing I wanted to mention. Good call. Before you continue with textures you may want to take a bit of time to look up some reference images for her clothing. I…
Hey Darok, for the sake of learning try to nail the overall forms of the anatomy before throwing clothes over it. The silhouette of the model just looks a bit off especially without the clothes. When I was in school I rarely got much of a chance to focus on creating quality work. This stuff takes time and a lot of…
Asset Breakdown: [1] Cloth Banner [2] Wood Pillar [3] Wood Supports [4] Gold Spire [5] Gold Centrepiece [6] Stone Pot [7] Stone Seat [8] Cloth Tie [9] Gold Block [10] Stone Stairs [11] Stone Shrine [Not marked] Carpet, Gong, Scroll racks There are also some props around the statue which I dont really know what to call! I…
Looks pretty cool. Keep working on it man, I would setup more detail in the rib case as it looks like just grey cylinders.. The wrinkles in the cloth like Brian said need to be more refined, and the bottom of it looks too even. There's no wrinkles at all, or rips and tears... The cloth should tell a story just like he does…
Hi Octokitty, In most cases the workflow for current gen characters is to make a base mesh that is constructed for easier sculpting eg. all quads and no tris, even poly density and so forth. Once you finish the sculpt, you can export your lowest sub division to max/maya and rework the geometry so that it is optimized and…
I'm not at my workstation at the moment and without a tablet handy, did this by mouse (ouch!). Hopefully it gets the point across. Not a surefire expert in cloth folds so take this with a grain of salt, as with any other critiques. In my paintover, I did more Zs on his lower right leg, and more diamond bunching on his…
Thanks Silvershrimp I will have a play with trying to adjust the issues and lumpiness to the character. the pinching of the nose is caused by the typology of the mesh as a result from Dynamesh use, I am having difficulty fixing it in all honesty. The eyebrows where created some time ago and due to the mash constantly being…
Hey @pmiller001, thanks for getting in touch! You should aim higher than my female Illidan though, haha! Alright I did a quick paintover, but I think I can help some more if you provide ortho views & without clothing, and the concept you are working from? Removing the background gradient is also a good thing to help you…
Good morning, guys... I hope everyone had a great Easter and it is nice wherever you are. I am back to post another design that I am currently working on, and for this one, I chose to create a character that I can use effects like cloth simulation on in Unity as well as push my detail in my work much more... So this…
Hehe you guys are trying to embed the image viewer not the actual image. there you go :) First crit would be, waste less space in your renders. People don't wanna scroll to see the complete image. All the white space on the left and the right can be cut off. The proportions of your model seem a bit off. I'm not talking…