Thanks buddy, gonna try again basing it on your suggestions: OPTION A - 3D PRINTING 1) concept, base mesh and sculpt: zbrush 2) optional: export render passes for quick clay render in Zbrush or Keyshot 3) decimate model and send to print OPTION B - ILLUSTRATION/CONCEPT ART 1) concept, base mesh and sculpt: Zbrush 2)…
thank you very much ! and yeah i realized that i made it way to low poly, btw i have 3 new questions(sorry if i'm asking for to much help), i noticed this and at first i fought it was ok but after a bit it looked odd, i think this part didnt bake well, See ? i made some mistake and i cant figure out what it was but if you…
Hi man, I think some of the presentations of your work could use some work. For example, the composition of the flamethrower in the last three images are cropping the asset a bit unlucky in my opinion. I would either show the asset completely, or zoom in more on the details you want to show off. Right now it's kinda in…
lol... i got sent to the bad sport group... i tend to use sticky grenades to hunt bounties down... so everytime i blew up a car it would tag me as a bad sport. Which sucks... any bounty should be ok.... anyways... i had a 2 day period ONLY playing with bad sports... but this time has been one of the most fun i've had.…
why do engines needs triangles? I shall C&P from something I wrote: Computers and games consoles draw tris by plotting 3 vertices in turn. Once you have those 3 vertices plotted in 3d space, you simply connect the dots and you have a polygon. . . . . : = polygon Once you have 1 polygon drawn, you need to draw the next one.…
*Necrobump*!!! So - after losing a load of this work due to snapping my USB pen drive that I was storing the files on I put this on the back burner (after crying myself to sleep for a few weeks). Two studios, FIVE years and 3 jobs later I decided I'd pick it back up to test out Substance Painter and Marmoset Toolbag 3, and…
for all those having trouble getting it to run with the Steam version of UT3 here is what I did: Games Menu --> click "Add a non Steam Game to your games list" choose "browse..." now navigate to your UT3 folder within Steam: usually something like: "C:\Program Files\Valve\Steam\SteamApps\common\unreal tournament…
3 to 5 days? At 8 hours a day? Jesus man. I'd say 3-5 hours, maybe 8 if its really complex. as for a 60,000 poly model, like the others have said it kinda depends on just what techniques you use and how detailed the end model is. If you want what standards I'd hold to: Assuming we are talking a full detailed model with…
Day 3 Reference: https://www.artstation.com/artwork/9Kr6R by Mioree Time taken 3 hours Notes: Spent some time having some fun with polypaint on this one but included a limited color one for a more raw sculpt Wanted to work of something that was just a 2d concept not 3d as reference (but still with enough planar info to…
List of changes: - I have made two tilling textures; one for the ruined brick wall and one for the rocky parts of the ground mesh Screenshots: Description of the progress: For both textures I have used Zbrush, Max, Xnormal and Photoshop. Brick wall: Here's the run down of the process for this mesh. 1. Sculpt three bricks…