Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio. My goal is to achieve a similar stylized look to games like Overwatch. I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism. Here's the…
The concept is “a desert girl” by the awesomely skilled Hou China https://www.artstation.com/artwork/LRLxgR Hi Guys!this is a wip of a character I have been slowly working on on my free time. I have spent a lot of time on the face but it’s still not where I want it to be. I will continue with the rest of the character once…
Hi, We are looking for 3D character model, rigged and animated, for our Unity3D mobile game. - Maximun polygons under 30k - Custom animations between 8-10 animations per character - Required FBX file ready to import into Unity3D - Design aesthetic, preferably Overwatch 2 style but we don't mind any creative input from you.…
Thanks a lot for your feedback! hehe I did try to make it semi stylized, kinda like Overwatch, which is one of my favourit styles. But you are right, it doesn't look metallic. I need to look at more references from artists that have achieved the metallic look on stylized assets. You achieved pretty well in my opinion.