Jfletcher: You should really give the environment stuff a shot. Your hand painted textures rock and it would add even more diversity to your portfolio. Dare I say something WoW inspired? :)
This is great work, the face is really well painted, it looks like an oil paining in a classical style. The proportions are refreshing too, it's nice to see diversity in characters that make them distinctly recognisable :) awaiting updates :D
psp by far, err you can press the power button for it to sleep instantly.... whoops, nacire already said it.:) plus the awesome and diverse games of which my top two are Patapon and God of War:Chains of Olympus
Another update as usual. Quite the diverse work this time though, texturing a monster (rebake, setting up materials and export from substance etc), sewing clothes to the footman and drawing a Moonstone fan art piece. Cheers!
I use Meshroom too, mainly to process image sets of statues, nature or buildings parts (all very not shiny). Here is an article that goes over the scanning of shiny object with photogrammetry. Iirc some comment below a yt video recommended baby powder for such surfaces. Maybe it just works as is. Possibly this approach is…
I don't use 3Ds Max I am strictly Blender because of speed, and its diversity. I am always up for learning new things and would be honored to get more experience. http://kr33jahn.deviantart.com/
Hah, should have realised, I thought it was something to do with animation! Yes, the screenshots are quite staggering in quality and diversity of texture/lighting display that nothing seems to compare to the Cry engine, at least in my limited experience.
Haha cool ass zombie bust Maulor Finally finally finished this gun...didn't want to be lazy with it...was hard. And...in game... and..the weapon model it replaced... One more weap after this...then back to coding. Gotta love diversions...
And why should I bow to your personal issues? I'd rather have a thousand fans that care about the game as much as I do than a million people who just see my products as a casual diversion.
Hey Matt, I really liked some of the work in your portfolio. It's diverse and you do some really nice texturing. I'd like to see more full high res character sculpts up there tho!. -Cheers!