Fbx has several ways to represent normals - what it uses is defined by the export process Since blender doesn't (and can't) use the official SDK for fbx export it's rife with these sort of issues.
Hi there everyone! After years and years of not really being around, I have an actual project to work on again. We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
http://www.marmoset.co/toolbag/learn/materials Have a read of that. With all your maps, you're trying to define a material. How does that material behave in real life? Does it have a sharp specular highlight or soft? Is it reflective? Starting off, your gloss should be fairly basic and consistent. All of the same material…
Well, yesterday was not a great day. ZBrush kept crashing and I couldn't stream because my internet died (sorry about that). Anyway, I painted whatever was left to paint and tried to do the tail, which I'm not happy at all with. It just doesn't look quite right . Besides that, I think that the fur may need some more…
@Larry For the smaller one, I've created a mask in photoshop with focus on having only black and white values then I used it as a stencil. This way I have the shapes that I want to refine with hand-sculpting. I learned a lot from here: https://youtu.be/RByXIvjcS7U The Bigger ornament was a mix of my weird ideas how to…
I had forgotten that Category links are automatically included at the bottom for tagged pages. The Game Industry page is a good example, I think "Texturing" as a main article will look something between that and a portal such as this, but not nearly so massive: http://en.wikipedia.org/wiki/Portal:Visual_arts Define,…
The continuation of my coffee machine block out. I've been learning a lot about topology which isn't something the tutorials I've been following up till now have really gone over. Definitely happy I joined AnimSchool!
Testing out the new AI 3d tools and seeing how they've progressed definitely makes me feels I've wasted time on learning to sculpt digitally as hobby. Why waste time trying to capture someones likeness when you can put an image into ai and get a very decent result that captures intricate forms within minutes? It's not…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
One more small update to keep this thread alive. This time I have worked mostly on UV. Changes in geometry are insignificant and don't deserve attention. From the technical point of view I am aiming for something like World of Tanks quality. So I wondered if there are some models online to examine them and I came across…