Spent most of the day working on this little test sequence animation render. Was made with RTX on and rendered on my 1070. Was hitting about 40fps which was surprising! Theres some issues with the shadows and normal biasing that Im going to have to figure out but as a proof of concept Im really happy with how this is…
Just tried it in the new knald at work and damn, right on the spot straight away! Late edit but good for future reference, but I did try Max's subsurface map and it seems to calculate the depth from the point of the active viewport camera, which gives you a biased map. So yeah in the end my best result was using Knald.
I found the solution, repeat after me: :poly142: So, DominantDirectionalLight Doesn't cut it? Your using an old build of UDK correct? They should still show Per-object dynamic shadows on non StaticMeshs. IDK, Maybe your on a lower quality level? Dynamic shadows work fine for me. As for the hatching, that has to do with the…
yeah. seen this a while ago and was utterly impressed. supinfocom students really produce awesome work. i really dont know what they feed them there. its amazing. i liked the shot very much but im biased to say that because i love designer toys:D and the characters looked like designer toys fightinh...on nike air shoes. ^^
This is an example of what I think is a kickass lighting artist portfolio: http://portfolio.tomaslidstrom.com/ (but im biased since i work with him and he is awesome) But yeah, lighting and FX often work pretty closely aswell, knowing a bit about shaders and postprocessing aswell as rendering pipeline etc is a good plus,…
Sorry dtshultz that was a terrible way for me to describe it, I basically used a scaled and biased dot product between the objects normal and the world Z Axis to generate a mask between grass and rock. So normals facing up get grass and everything else gets rock. A lot of people use this technique to apply snow or other…
I might be a bit biased but I'd do a fine arts or design degree in australia at either RMIT (melbourne) or UNSW (sydney). They're both good schools which teach the fundamentals of art. With the exchange rates as they are now you'd be able to live like a king for 80k USD(that's about 120k australian) even after paying for…
CryEngine all the way. Might be slightly biased here :P In all seriousnes though: I've professionally worked with both engines and shipped cinematics and full motion videos with both - most of the hard work is done in DCCs (Maya/Max/Motionbuilder). I like the tools (Trackview/Particle Editor) in CryEngine better than the…
CBrush is better. I don't GumRoad, why people sell stuff on it is beyond me. Although don't be biased to only towards dropbox. Dropbox is expensive for Cloud Storage; CBrush must open to the other Cloud Storage services out there; don't mimic GumRoad and restrict to DropBox, another reason why GumRoad is just a bad site to…
Have you guys played anymore? I must be a biased having worked on it but I love it :) helmet cam all the way, it's so exciting racing like that, I haven't had that feeling playing any other racing games. PM me if you want my xbox live account for some autolog times (I'm not that fast haha)