almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
Hi @SharelleCottee here are some differences that I noticed between your model proportions and shapes versus the concept art. It's up to you if you want to take these into account of course and keep up the good work:)
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.
I agree, but at the same time, if those freedoms create a secondary market that prevents and or discourages retailers from restocking new games then there is a problem. As much I hate to say it, games are still software and there is sound logic in software being licensed not owned by consumers. When publishers react to…
Thanks everyone for the great archives, will be great to get those up on the wiki. I am also currently on holiday (first time hiking Moab, amazing place!) so I don’t have access to a proper pc, to process everything properly. If Vertex is available on Gumroad then it should stay there, so people can donate to Ryan for all…