Hips and spine: Hips trajectory will kinda look like an infinity symbol, that's something to keep in mind. Try to think about your squash and stretch on the spine. When weight falls on the leg, let's say the left leg, then the left hip will rise and the left shoulder will compress down. Do a google search on Contrapposto…
Hey Eric, Cool! I think that's the first time I hear someone using Max that got the shader working. First off, I haven't touched that shader in what feels like ages (2,5yrs). 1) What do you mean by diffuse Alpha? I.e. diffuse texture's alpha channel controls transparency? My experience with real-time shaders in Maya and…
Linear: Standard transform of Linear to sRGB. This doesn't include any tonemapping, so you will get color artifacts around areas that would go beyond 1. Can look pretty flat and is restricting with value ranges. Reinhard: The implementation varies quite a bit, but it's similar to a Logarithmic curve. It addresses some…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…