And I just finished texturing her pistol! I hope you guys like the results! Here's the artstation submission with some more pics and a marmoset viewer - https://www.artstation.com/artwork/dOg2J3 Here are some of the materials and alphas I used: https://www.artstation.com/sengdahl/store/1RjR/gun-smart-materials-pack-vol-3…
Hi guys, Im Guang currently a modeling student at school. This model is one of my latest project which is to be put in my demoreel later this year when I graduate. I would like to get some feedback and critiques so I can improve. Now I just finished all the geo, I will come back to polish and start surfacing and texturing…
Hello my name is Ryan Griffin and I'm going to be doing the month n00b challenge this month. This month is also going to have my birthday in it. Basically I want something which has hardsurface stuff in it because I really like that kind of stuff. And I do like that one red and grey concept. I'm not sure if that one is…
Hey guys, I have just released another video tutorial on hardsurface modeling. This is the video version of the tutorial in the vertex 3 magazine about my photon cannon fan art model. I`ll show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create this model and am talking about my philosophy and…
nobody would seriously argue that max isn't superior to maya or blender for hardsurface modelling would they? maybe people don't know how to use max ? :D
Hahaha. Now I feel like a huge retard; I have completely missed the second screenshot when I wrote that post; my points are now completely invalid. Yet ;) , I could argue that it is possible to decimate complex hardsurface meshes and have them retain their details and smoothness. You could mask out certain regions to keep…
Hey, we are LpHp outsourcing studio. We have expertise in hardSurface modeling, texturing and materials creating www.lp-hp.com, can we somehow help you with it?
Hello! Here are my first attempts at hardsurface modeling. Please let me know what you think and feel free to provide constructive criticism. https://www.artstation.com/artwork/YGOPgY
Very nice! There's little if any critique I can offer at this stage other than possibly add rust pitting around the trigger guard area as seen on the ref, also I was going too suggest a solution for your hardedge issue however it's apparent you've got that well sorted out. By the way, very good low poly hardsurface…
"hardsurface sci-fi " Go with Max. Maya 2016 is a huge improvement on previous versions, but honestly after a LOT of customization and scripting and messing about it is still missing some powerful tools/workflows that are being used in Max/Modo to create this kind of work. I can only recommend Maya if you are interested in…