I think the first one looks more interesting than the second. Dead ferns, usually -some- of the leaves are dead, some are still alive. And sometimes some part of a single fern leaf dies and the rest of it are still alive. I see you have a fern that's completely brown/dead. but it adds a lot of realism if you mix the two…
Did some more work, various tweaks and modifications. I decided that she needed a longer neck and smaller head, so I used Transpose Master to make a full change of both the body and hair mesh. I also pushed in the shoulders, always felt the upper torso was too wide. As you will notice, I've refined the fins on her head,…
Hi all, I'm working on this freebie game at the moment, and I want some playtest feedback.. I was hoping the fine population of polycount could help me out :) here's a screen: Ok so the premise is a challenge to myself to design a game with one-button input, and the method I came up with was you travel around these…
Hi Guys, I made an add-on that speeds up the process of assigning materials saving clicks and time. I shows all the materials in a circle around the mouse and by just click one material it assign it to our selection, in both Object or Edict mode. https://blendermarket.com/products/radial-material-picker
No inside hints for me, eh? Well screw this, I'll start my own inner circle... with blackjack.. and hookers! In fact, forget the circle and the blackjack. Ah, screw the whole thing.
Oh wow, fantastic work on the metal. Only recommendation is where you have those circles (where it was hit with a hammer probably), just fade out part of the circle into the rest of the metal.
Nope, that's the way the ratio works. If say you want a circle shape to be mapped to a circle instead of an oval, you can scale it by half with the type-in spinners at lower left in the Editor window.
when you parent the small circle to the big one and move the parent, the bigger circle the smaller one is supposed to move in accordance with the bigger one right thats the way parenting is supposed to work right? why doesnt this seem to be working?