I've developed a couple successful iPhone apps, and now I want to move into games. Unfortunately, I've got absolutely no creative talent - that's where you come in. I need a self-motivated, talented low-poly 3d artist to split (50/50) this project with. I've got a couple rough ideas for what kind of game I'd like to…
interesting challenge indeed, to those mocking his tutor - work like this makes you think rather than splurge a million polygons, you know? regardless of whether it applies to current technology, it makes you look at how you spend your polygons. I gave it a 5 minute shot on my lunch just now - I decided to avoid planes…
I wrote a nice little photoshop script for this a few years back, its on the page D1ver shared earlier. http://www.markverkerk.nl/wp-content/otheruploads/PhotoshopExporter.rar Regardless of what script you go with you can make an action that simple only runs that script, and then assign a keyboard shortcut to the action.…
The browser version shouldn't matter much, should it? Since it's all thrown through Unity. Anyway Intel 9300+ 8GB DDR2 800 Radeon 4770 Windows 7 64 bit Opera 12, build 1748 50 FPS at 100% and 150% page zoom Chrome 26.0.1410.64 50 FPS at 100% and 150% page zoom Internet Explorer 10 50 FPS at 100% and 150% page zoom I'm…
Damn animatr! I have around $20k and it's split between several banks. I swear one of them had the $50 min payment, then charged me $70 interest, so I paid $50 and the payoff went up $20. How am I ever suppose to make headway on that? :/ I can't even afford the $50... the other loans I'm attempting to do forbearance on for…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
Too Long, Didn't Read: If you want something done right, don't use freelancer << that's frankly upsetting to read as someone who as been working professionally as a freelance artist for couple of years. The quality of the work done goes with the price you paid. A lot of freelancer will charge couple hundred bucks a day for…
So you go on to say that texture memory is the problem, but you should optimise your triangles more than anything, and then use things like parallax which require extra texture memory to get back the quality? You're really going in circles contradicting yourself with that one. In almost every case adding 50 or 100 polys is…
It looks like the verteces that stick out are influenced by a bone on the other leg. You have to select those verteces and make them 100% influenced by the correct bone(s) on the correct leg. In this case, it looks like they should be about 50/50 influenced by the thigh and shin bones :) Let me know how it goes!
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…