If you want to learn more about it, check the wiki here: http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29
Another great example is The Matrix Awakens demo that Epic recently made. They go over the details of the texturing in this video starting at 28:00 https://youtu.be/xLVJP-o0g28?t=1722
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Everyone READ THIS PLEASE. Here's what's going on right now: something with the PS3's internal clock has borked in some pre-slim models. This is not a PSN issue; it has to do with your PS3's clock. This clock is NOT related to the OS clock. It seems to be a leap year bug. Setting your clock ahead will do nothing. All PS3s…
The first of the new Futurama movie length DVD episodes is out on November the 27th. http://www.tvsquad.com/2007/07/28/comic-con-futurama-panel-report/
I know I only found this http://wiki.polycount.com/TilingRockWallBeyer?highlight=%28\bCategoryEnvironmentModeling\b%29 but is not theone I was looking for :( ....
Like this; http://www.thiagoklafke.com/modularenvironments.html https://www.3dmotive.com/f101001 http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29