Hi so i have been making the character punch animation from unreals how to tutorial and followed it step by step. And when i play it the character is not playing the punch montage. I've gone through the comments and tried finding other tutorials on this wich could have helped out but no. So ill post each of the blocks here…
Hey guys i wrote some scripts that help to speed up exporting and i want one more addition. --Fast save overwrite 2 step script --STEP 1 - export file with this script, it will store location of the file --Filename should be equal to the name of the object if selection.count != 0 do ( actionMan.executeAction 0 "40373"…
I wanted to add a few links in for some great tuts in Substance Designer. This one in particular is a great introduction to the more commonly used texture methods in SD without focusing on programming or logic. Gives quick and great results as well. [ame=" https://www.youtube.com/watch?v=4gXq_6lAOec"]substance designer…
Making and texturing a game character can be a lengthy process depending on what you want to use the character for. Will the character be used in a mobile game or a console game? Will the character be animated? Is the character a main or NPC character? What software will you have at your disposal? Its a big question you…
So here is my Ghoul. Some pictures how this proceeded. As for the lack of steps, its really because I didnt take any pics really, and didn't have sketchbook at that time :) Also, I use Marmoset Toolbag 2 for pretty much all my renders nowdays. First steps consepting the ghoul, he looked really old at that stage :D And the…
For all the texture work on my site I hand painted almost all of them after getting good normal maps from Zbrush. As for the "Branch Texture" That was all hand painted. I will tell you, doing it that way takes a lot of time. The better way is to do a mix of hand painted on a projected model that was baked from a high-rez.…
@Shinigami: You should buy this tutorial: http://www.3dnice.net/game_weapon_dev.html its only $2 really cheap and walk you step by step how to model that specific AFG aswell as how to model a Scar-L and bring it into UE4. I also need to learn how to make tutorials as I been asked, or atleast upload some captures Finally…
thanks guys! The feet is a bit of trial and error given the way the rig is built. I usually clip into the ground to give the impression flesh compressing on push offs, and that the ground isn't perfectly hard, that said, the toe does slip and clip on some steps more than others. Part of the challenge of animating walk…
Thanks, Rough workflow high to low... - Decimate and export all your sculpt parts. - Start constructing low poly mesh. I use topogun but other great alternatives are out there. - Unwrap your low poly model. - Bake out your normal maps + AO + Cavity etc. e.g. Xnormal. chuck some of these phases ^ into google and they'll be…
"Unwrap it properly" maybe you could elaborate on that a bit? The steps I know (from new UV map) is to: 1. Project the entire object to create the UVs 2. Break the object apart as needed by splitting UV edges 3. Project each individually one at a time (going from step 3 to the end for each) 4. Split any cylindrical pieces…