These are the rest of the lows. I checked for n-gons, adjusted almost all of the uvs that had edges added or removed. Unless there are any major changes, gonna go ahead and pack everything.
Cheers, I was going with an array + search by values (basically O(n)), even though using on scene DAG troubles me this might be a better idea over a larger set of data.
Great progress with these. Only critique I can think of is the amount of n-gons I'm seeing in a few of the models. Might cause some complications if you plan on ever migrating these to an engine.
bake some lighting into the textures - define these materials better, show some details how these weapons have been used, add dirt n stuff... ie. keep working on them ;)
Give everything in your scene a black material, turn on GI and render out using white lights / environment. tweak the levels in After effects or whatever and it should be kinda close -N!
no hi poly to low poly? or do you prefer to do the low first then hi, or are you just going to do a few details here n there and then create your map in photoshop?
down here we call it texas size the other chair's for the wife who i've been training in the ways of 3d 'n stuff, but mostly we just play wow together.
Thanks :] Finished upper body, before Zbrush, I'll do the last zbrushing on him during the weekend, and start workingo n te lowpoly while I figure the legs out :)