Hey dude cool stuff. Things I'd say work on are. 1. Quality and consistancy. Everything there should be as high quality, (and higher) than the pod racer. (Best piece ) 2. Presentation This is forgotten a lot. I wouldn't place it on any old background. Now sure it looks like you put just as much effort into everything else…
Modelling on the S&W Hunter and car is good. Not too keen on anything else. Th udk scene is quite telling, the pumpkins stand out as far better than everything else. Balance is needed everywhere. The S&W gun metal could do with being lighter and having some scratches with edge dammage to match the models quality. The tudor…
So it's the other guy's idea? I greatly disagree with that. That person you're taking inspiration from got that idea from someone else, who got that from someone else, etc, and so on. It's not my idea, but it's not theirs either. Ideas belong to everyone. To claim ownership of an idea is to claim ownership of all the ideas…
Looks sweet, presentation is nice aswell. You could maybe try one shot with a strong directional light, yours is really even, usually does great work on complex geometric shapes Also, the green cloth stands out a little negatively because it is not apparent on anything else. It would balance a lot better if you bring back…
Sweep is more controllable in terms of the profile. Plus it can be instanced to other splines so I'm with Eric on this one. WRT FWN earlier in the thread . I tend to advise against it because I'm not a fan of their use in a production environment. Apart from the geo cost and the difficulties you encounter when lodding it's…
Allert> I'm also not that good with programming/expressions in general either. But here's what I think. You have this if statement which triggers when your thumb sticks are actively moved. But when you releases the thumb sticks it won't trigger the the if statement, but Maya still remembers that the MoveCTRL.translateX is…
I see nothing wrong with his stance. nor with yours :icon60: Everyone has different reasons for showcasing work. If I'm going to critique someone elses work, it's up to me to determine what the artists' intentions are for showing it. I won't burn anyone for seeking praise, critiques or exposure. Playing devils advocate,…
Dynamic lighting was never there. Just think about it, because of the unique texturing you can get lightmaps as detailed as the color textures, you can bake some pretty high quality stuff. I'm not sure if they're using normals at all, but all the character and dynamic object textures are supposedly stored in the same…
Step 1: Think about what I want to do. Step 2: Do it. With art, passion shines through more than anything else. If you make an item because you're passionate about the character/design/art you're going to produce a much better final product than if your goal is money/popularity/ratings. Have confidence in your design -- if…