Went to this talk specifically with a couple of work mates, sucks I couldn't talk to you in person Mop but I have to say this was one of my favourites talks I went too. It created a sense of empowerment to hear how Art had driven the production process in a SMART way (no pun intended, bwahaha) since there are horror…
turpedo: thanks man your exactly right too, i somehow need to get that whole lighting thing down much better than ive got it here! Ill try to enhance the shapes a bit more next time, they doo look a bit flat dont they.. damn! wizo: thanks man, you could be right the chest maybe a bit small as well! mimp: Thanks man and…
Thanks! It's true - the will be few tile materials and one\two trim materials for thewhole game, I assume. Also, we desided to create train station location for beggining of the game.
Lionhead Video Interview, Fable Click this link [vv]6832926[/vv] An interview of Ian Yarwood-Lovett, francise director for Lionhead talking about Fable II at the University of Hertforshire. The University of Hertfordshire has begun to place some of the recordings we've made of the companies who have given talks at our…
10 Free iCloonie Toonie Comedy Combat Motions: Okay, so as mentioned in my competition entry, these include facial animation, puppeteering, motion editing and lipsync for 3D characters: 1. Run screaming with head on fire 2. Slip-fall from tank 3. Frantic Waving 4. Archer Misfire 5. Retreat flee panic 1 6. Retreat Flee…
Right on guys, tried to take suggestions into account and resculpted parts of that boot. It's still different from the concept - I sortof went for the riveted, new batmobile look with sharp tank triangles. Also added the generic (not sculpted!) giro I want to reuse all over the place. This actually proved to be very…
Thanks for the feedback and paintover @Fabi_G! Yeah that's quite an easy fix that actually adds so much to the overall readability of that area of the strap. This is one of those details that got lost in the original scan I think :)
Hello everyone! Purpose of this project is to create hard surface, scif-fi based setting, game ready model. I decided to model king korte from miniatures sires Maschinen Krueger. It has interesting and original look, it's quite complex and has a lot of references in the web. For visual target, I took tanks models from WoT.…
I think may b thats why UDN docs removed the article they had for ages there about how to mirror UVs, and replaced it with new info. Newayz have u tried baking normal map as a whole than breaking it apart in UV and in Photoshop. Yes the issue is from channel 0 which happens to b your Normal map, I had the exact same issue…