I'm having trouble seeing what your geometry is doing from these images. The patterned arcs look wire thin, probably too small for the pixels you're trying to bake to. In the second image, there's a part hanging off the bottom right, I can't tell if that's flat and just hanging down or if it has depth and floats partially…
I think it might be a bug here. IIRC last time I tried to use it (in Max 2013) it wasn't behaving like it should have (2009). I had to use the tool "blind" (with weird distortion and artefacts )and then apply an editmesh modifier on top of the object stack in order to display the mesh without errors. To the OP : is that…
The cranial mass of the skull is enormous, it's way too deep and the forehead slope is bizarre. The iris in the eyes is too small, the hairline is really off also. The shapes of the features seem wrong also, especially the nose and eyes. The ridge of the nose isn't a box, it's more of a trapezoid. The sides of it slope…
i saw it today, i have been hearing bad things but i thought it was good, no oscars for it but i dont think it was made with that intention. dr. doom irked me though because he had a very lame voice that didnt sound menacing and i was like "that doesnt fit well" i pictured more gravelly or deep.
hey guys , i'm kinda new here . Just wanted to point to this article , since we are talking on the subject of greed of certain CEO's at certain companies . I think that this is outright despicable.…
I think I remember this bug. Annoying as hell. IIRC, it's when you have focus in one of the U/V coord boxes in the bottom left, and you use your mousewheel. Getting it to behave normally again was something to do with collapsing to editpoly/mesh and adding another UV. Max 7, though. Wow that's a long time ago.
im not really that bothered about keeping it too grounded IRL but a couple of points ceramic armour or not, alot of the vehicles at this time are magnetic powered and radiat strong feilds (thats what im saying anyway) and i thought infra red was different to heat sensing, as one is passive and one active (like the…
Yeah I noticed too, you're not using gravity or acceleration in your character movement code. You can clearly see this when he jumps, the speeds stay constant, and there's no arc when he jumps, it's a linear function. Kind of silly you don't have this: every basic Flash platformer tutorial on youtube tells you how to do…
New animation. I fought and fought with this one for a couple of days and just couldn't get it to come out right, and then by some magical thing it just came together all of a sudden. Triple kick Still a bit of fine tuning to do, some more secondary motion, better arcs in a few spots, etc...but I'm just glad to get it into…
I used TortoiseSVN on Imperator for the character team. Once the repository got huge, browsing the folders became really slow. That was problematic for end users just trying to work on their local files (while the client is constantly querying the server). But otherwise it was really solid. I haven't tried it, but have you…