It's also interesting for textures. Press F4 and you'll get a seamless view you can work on. This is just a 5 min. wood structure. [IMG]http://www.polycount.com/forum/<a href=http://www.directupload.net target=_blank>[/img]
Dude. I just fucked up. Uhhhh.... I thought those were links to separate steam keys, but the same copy of the bundle (like they do sometimes). Not three completely different bundles. Sent all three to my email. Immediately noticed my mistake. So, I hope it's cool to post the steam keys? The Binding of Isaac + Wrath of the…
Hello, everyone Right now, the project is pretty much 95% finished and I'm pretty happy how it turned out so far. I added a few things especially the fuse box and torn fabric on the top. I decided to have two different lighting scene while one is at nighttime and the other is in the daytime. Before I call it done, is there…
For all ggx calibration profiles, the matching javascript file: this case "Gloss": ApplyGGXCurve(true); becomes case "Gloss": var gloss = GetMergedMap(); ApplyGGXCurve(true); return gloss; The default install directory of the javascript export files: \Users\Public\Quixel\SUITE\script\calibration After all this ggx export…
Quite a few things have happened since the last update. First off, I just wanted to say that I have the aspen tree inside of the game now and there are new game builds available for download in the Download section of the first post if anyone is interested in seeing it in the game. There are also some screenshots of how it…
wowoww!!! loveeee nice lighting and feel. I don't mind that it's really high saturation. Cause it's from an anime...but hrmm....what happens if it's brought down to more realistic hues?
Funky Bunnies; Thanks, How bout some placeholder sculpt hair for now? I fixed her face, this better? No you don't, ahhh the horrors the horrors. Callesw: Thanks, me too haha. I'm not sure how I'm gonna tackle it yet. Hazardous: Thanks, I thickened those plates a little. Doesn't look like it from the renders though. I'm not…