miauu's Script Pack vol.1 version 4.6.03 is available. Changelog: + FIXED: measurement of Local Bounding Box. + FIXED: Align Tool - prevent error when no edge is selected and the AA button is pressed. + UPDATED: Scale Tool on restart will delete all guides, drawn in the viewport + UPDATED: Visual Pivot Placer reg. UI -…
I tried changing the albedo pixel format to linear but that didn't help. I tried rolling the version back via a download from the history section of the Toolbag website. Gives me the same version number (4064) and the same errors. The site keeps directing me to 4.06. You can find a toolbag 4.05 download link but it just…
Some tutorials say when exporting as a displacement map, you have to paint only in the Y direction, I didn't do this when editing my terrain from World Mac. I wanted to add some caves and stuff too. The reason for this is for quality in your actual sculpt, the displacement map is extracted via height so it's logical to…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Hey Mop, I tested your Script out this morning and... I am a monster! Rar! :( It isn't working 100% for me but, I see the light! I copied 6 work max files into a new folder: C:\Rename The real names of these files have been changed to protect their real identity: 1.A_B_Head01.max 2.A_B_Head02.max 3.A_C_Hair01.max…
if you make a highpoly or generate your details in photoshop, you run into the exact same problem, amount of pixels. So its not pointless to model a high. Now, if this is really going to very large ingame, you would want to have appropriate geometry and texture budgets to match. A very large asset like this that will be…
The layout is fine, though as mentioned above spelling errors are quite noticeable too a native speaker. That being said however, in your original post a couple of mistakes seem to be corrected so curious if you routinely use an automated translator in order to frame text documents, aimed toward an English speaking…
Hey @Starboxx , I actually ended up finishing out my tiger using fibermesh baked in Toolbag. I had the exact same issue you described with the back facing normals, however I was able to solve that. I do not believe outputting splines and converting to geo from any other kind of fur simulation app would give a different…
Thanks for the feedback last week Odow. I spent a few days trying to improve the carpet, I'm still not sure about it but I think a detail normal will help. Unfortunately there was no way I could find to add one to the substance and have it show in Toolbag, maybe UE4 will make it possible. I also ran into an issue with my…
The menu bar looks very narrow - I'd expect the line to be at least as wide as the images below. There's also a lot of empty space between the text and the line. I'm not sure I agree with centering the name rather than left or even right-justifying it, but that's probably just a matter of personal taste. I'd have to agree…