ok one more. This was the other thing that struck me when I saw this, and it was too funny not to do. was going to just do some techno suit thing, but it turned into an old school diving suit and I ran with it for comedic value. edit: Fish, controls and bubbles are on a 64x64, and add 84 triangles
Hmm let's review those screenshots then... Lava and rock textures look standard, tec/metal textures look horrible. Screenshot #3 being the first best example i saw. Also, no texture blending, that's some clean edges between lava and rock. I'll never ever understand why people keep throwing in noise into metal textures,…
Thanks for all the encouraging posts. Definatly feeling much better today. For some reason got in a really really good mood today. Plus my scanner started working again. updating my sketchbook thread here once i get all my pics uploaded (link for those too lazy to manually browse over…
Hello. Who I am: I'm looking for a mentor who can guide me in my portfolio revamp journey. I have graduated from a art and college design, I've done freelance in graphic design, later concept art, and also 3D. What I want: For the new portfolio I'll be working on, I think I want a general multimedia portfolio on all things…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
Hi everyone! I'm new to this forum. I'm a student in Game Art & 3D Animation and I just recently finished a school project focusing on modular assets. I decided to create another environment with modular assets. After watching Brian Recktenwald's masterclass on environment design, I decided to apply his workflow. I made…
Ok, last 2nd to last update on the barrel for now. I changed the elbow, the old one was really distracting to me, and didn't seem realistic for the design I'm going for. Early rough pipe is ok, but bent elbow joints seemed a bit too modern. I went with a different elbow for a different feel.
You could play with even damaging that sucker up more, like he has really has been through something or has been using his leather for quite some time. Other then that no it's not dug too deep. Keep going! The paint job on that leather could be really torn, dirty and old.