I somewhat know your pain since I had to use a laptop without a optical mouse... (Damn trackpad!). I got used to the navigation buttons on the bottom right side, you can pan, rotate, zoom all from one click! Also using a modified viewport helps (Quad menu to a tri or duo)! I usually go with one big top chamber on…
Marmoset Viewer request Multiple cameras maybe tied to keys 1-4. This would allow for a few nicely lit views and also get the camera into spots to see specific parts of the model that would otherwise take a little time to orient properly. For instance a car. Camera one would show the whole thing, cam two would show wheel…
That isn't just 'technical winsauce' added on top through post effects; that is some seriously impressive lighting tech. There are so many materials that are pulled off so amazingly well, so many different types of lighting, crazy good radiosity, crazy good hdr, an amazing sense of realistic exposure. I was pretty floored…
There is no reason to do this. As was previously explained, this is both expected and necessary for the low poly mesh to have correct shading. This is what normal maps do, it's their thing. Baked normal maps contain very precise math (normal vectors) that are essential to their operation. Viewing normal maps in 2D to…
Hi according to your advices I tried to fix her. I tried to fallow these pics of 3/4 view and side view for ear. So this is how it looks for now ( I had to get back a little for moment when I had little less polys, then operating with much mass is easier for me thats why details are blurred) I tried to make this face like…
Slowly but surely chipping away at this, finished to a certain extent for the capacitor, gonna start working on the back now and start properly blocking them out now, gonna add more detail in certain spots so the mainframe towards the front might be redone again. Also gonna loosen up some more edges as I wanna be more…
Sketch fab doesn't allow for PBR materials. So I just had to set values, the screenshots of it are closer to what it actually is. I also do agree that if it were to be used close to a player more geo would be needed (and even a bit more around the main cylinder as is). Here is a screenshot from within Unity at a relatively…
I think a few things jump out at me immediately. Her skin texture is rather boring especially in the face which is making her look really weird. Also her legs look really funny since the thigh is about the same size as her calf, which also appears to be non existent. Also legs have an S curve to them from the side view,…
he doesn't have a very good silhouette, and for a guy he has some major hips. also when choosing to model a character i would suggest doing something that hasn't been done already so that way you won't be compared to professionals. but otherwise i would just say add some more cuts in to give him a better look silhouette…
What software? 3ds Max can do this, using Render To Texture. Set up the models with their maps in a renderable material, set up the lighting you want, and bake a Complete map. Except the specular isn't going to bake nicely because it's view dependent. Instead you want the highlight to be in world space, and not change with…