Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founders is interesting in creating a game. Group Name is Ultimate Eclipse Interactive.…
Moose: You badass - thanks for pointing all that out, I do agree with you too much noisy contrasty stuff going on and your right about that skin in those holes! Good idea about the blue spec for leather, I usually default to blue for skin, but come to think of it leather is skin.... I'll try it out on my next piece! Onto…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
the first part about the thing you'd want to know is right here [size=+2]Things you'd want to do[/size] So I hope this wall of text up here made some sense for you guys.) I find all this information on how stuff works really useful, but it’s not exactly what you would use on a day by day basis. It’s nice to read once, but…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
@perna hey slow down man! :) i hope you don't think anything i said was directed to your posts. i was addressing the OP only with my post. i'm a modeler/sculptor. and it may seem odd to belittle modeling by saying that it uses a simple tool set. but looking at the whole pipeline from modeling to rigging, animation,…
Development First Piece Mesoamerican Scene Planning: - Miro Starting my planning with the Miro software. Using the Mood board approach of dotting my ideas, organizing myself with what needs to be done is a good strategy and stopped me in getting carried away and doing things on the fly e.g. creating without reference etc.…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…